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STEPHEN BADRICK

Software Developer and Games Programmer

CV

Experienced in:-
- Object-oriented programming using C# and C++
- Games Development using XNA/MonoGame, Unreal Engines 3 and 4 with Blueprint and C++
- Git, Kanban, Visual Studio

VOLUNTEER PROGRAMMER
FRONTWIRE STUDIOS

Design, implement and test game mechanics for Galaxy in Turmoil, using Blueprints and C++ in Unreal Engine 4

October 2016 - Present

STUDENT
UNIVERSITY OF SUNDERLAND

BSc (Hons) 2:1 Games Software Development

2013 - 2016

About Me

I am a graduate of the University of Sunderland, with a BSc (Hons) in Games Software Development. I have been using C# for 7 years now and I am capable of writing complex programs to a good object-oriented standard.

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In my free time, I like to research different and more efficient methods of accomplishing a task. I have also started doing 3D modelling using 3ds Max and using Photoshop and Quixel Suite to develop detailed textures with a focus on physically based rendering. I have been working with various versions of the Unreal Engine since 1999 and am building my C++ knowledge with Unreal Engine 4.

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I'm an avid gamer and I love adventure games like Metroid and The Legend of Zelda, along with FPSs like Unreal Tournament and Serious Sam. I love speedrunning, and I always watch AGDQ and SGDQ when they’re on – completely worth losing 2 weeks of the year! I also do a little speedrunning of Super Metroid, Super Mario 64 and BioShock Infinite.

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You can keep up to date on various projects by checking out my GitHub here.

GET IN TOUCH

Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today.

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